From a storytelling perspective, Star Trek Beyond represents a deliberate attempt to take the reboot film series back to the primary roots of Star Trek. It scales back the self-mirroring franchise-metatext ambitions shown in both the previous J.J. Abrams-helmed films and delivers what might best be described as a super-sized traditional Star Trek episode amped up on current-day filmmaking and visual effects steroids.
I just kind of wish I had liked it more.
I really don’t have a good reason for why my review for Star Trek Into Darkness took three years to write and post. I could give you the usual reasons, all mostly valid (I have two kids, a family, a job, and still like to keep up with the TV shows I want to watch, I pushed it aside in favor of Star Wars reviews and a website redesign, blah, blah, etc.), but in reality it pretty much comes down to this: After I didn’t manage to get it out after the first three or four months, inertia set in and it only got progressively worse, because at any given point I knew that it didn’t matter if I got it out now or in a few more months. So inertia kept me idle. Then six more months would go by, and six more…
Probably the main reason it’s finally posted now is that I promised myself to meet a deadline and get it posted before I go see Star Trek Beyond tomorrow. And I barely met that deadline. Granted, this review ended up being way longer than I had intended or planned, but that’s just how these things sometimes go, I guess. (Read more…)
The best thing about Independence Day: Resurgence is its depiction, however limited, of life on Earth in 2016, 20 years after the devastating alien attack of 1996. Like in Star Trek, the realization of life (and grave threats) beyond Earth, coupled with advanced alien technology that has allowed humanity to solve so many technical challenges, has changed who we are as a people and put an end to war among ourselves.
Granted, this is a future much more like our present than Trek, but there’s something to be said for continuing the story and seeing how people picked up the pieces after the credits rolled at the end of an ostensibly feel-good movie that featured the destruction of so many major cities. Despite the (bloodless PG-13) holocaust, humanity has prevailed and apparently figured things out. And they knew that our own challenges must be solved on Earth, because another invasion from above was probably inevitable.
Someone sent me a link to this earlier today.
A few thoughts:
1) Wow. Just wow.
2) By nerds, for nerds. Only.
3) As someone who runs a Star Trek review site — even if I don’t spend the kind of time running it as I once did — I am not in a position to question the amount of time (1,000 hours!) spent to create this, even though I really sort of want to.
4) Talk about taking a concept, committing to it, and going as far as you possibly can.
5) One wonders what the creator could possibly get out of this, beyond the just-because of doing a conceptual meta-art piece. Perhaps it’s the most long-view-taken hoped-for viral self-marketing campaign ever conceived. After all, I’d have never heard of the guy had he not made this.
I have to admit the headline above is intentionally misleading, because it makes this missive look like a review of something new rather than a look at something old. But although Doom has indeed been rebooted, this is not a review of that reboot. Rather, it’s using the reboot as an excuse to offer up my retro reminiscence through the Doom mania of the mid-1990s through my own personal lens, the only period of time which I could be considered anything close to a “gamer.”
Although I have a deep affection for the classic video games of the 1980s and ’90s, I can probably not be called a “gamer” — even though I’ve probably played hundreds of hours of video games. (I won a trip to Florida in 1993 by absolutely crushing my competition in a high-scoring contest of the original Super Mario Bros., although that’s a whole other tale for another time.) In my mind, “gamer” represents a more modern definition that implies multiplayer shooters, RPGs, or at the very least sports. Wii Bowling — probably not so much.
Yes, I own three versions of Nintendo, going from the 8-bit original to the second-generation 16-bit Super, and then skipping several generations to the original Wii, the latter for which I own perhaps three games and would break out usually only for (mostly drinking-based) parties back before my kids (and my friends’ kids) were born and we had time for such things. But I don’t consider those platforms ones that would make me a “gamer,” and besides, my game-playing days were left behind with those early-generation Nintendo games in my teenage years. (Read more…)